Volume 3, Issue 1, March 2018, Page: 1-4
The Development of Chinese Vedio Games Visual Before 21 Century
Xiao Yuan, Department of Art, Southwest University for Nationalities, Chengdu City, China
Received: Apr. 8, 2018;       Accepted: Apr. 24, 2018;       Published: May 15, 2018
DOI: 10.11648/j.ajad.20180301.11      View  787      Downloads  52
Abstract
In this paper, the Electronic Game or Video Game to the formal stage of development in the early years of the development course of audio-visual, cause and the main factors and the development and the social environment and requirements to do certain bolt. To the emergence of video games and nintendo games on TV and the development of the PSP, for example, will the initial game to promote children develop good habits, help the elderly brain flexible operation, the purpose of through interactive and comprehensive characteristics of the game itself, prompting the another reform of visual art. Combined with experience of Nintendo, the game development process and problems of China.
Keywords
Video Game, Visual Effects, Game Development
To cite this article
Xiao Yuan, The Development of Chinese Vedio Games Visual Before 21 Century, American Journal of Art and Design. Vol. 3, No. 1, 2018, pp. 1-4. doi: 10.11648/j.ajad.20180301.11
Copyright
Copyright © 2018 Authors retain the copyright of this article.
This article is an open access article distributed under the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Reference
[1]
Sina news. Nintendo FC 30th anniversary, 2013: p46-49.
[2]
BuWei. Journalism and communication research, 1996: p14-18.
[3]
Ray-michel. Jian. Movies are not pure sex - films and video games, the world film, 2005: p19-20.
[4]
Wang Chen. China needs great wisdom game, software Tribune, 2004: p12-18.
[5]
Talib, Zawawi A. Design and development of an interactive virtual shadow puppet play [C]. Malaysia: Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, 2011: p118-126.
[6]
Ning, Shurong. Using vector mapping and inverse kinematics for motion retargeting [C]. Beijing: Communications in Computer and Information Science, 2012: p748-756.
[7]
Jing, Chenglin. Fuzzy adaptive algorithm for biped robot inverse kinematics [C]. Chongqing: Jiqiren/Robot, 2010: p534-539.
[8]
Chen, Qin G. Robot inverse kinematics algorithm based on multi-agent system [J]. Electronics and Information Engineering, 2013 (v 347-350): p501-504.
[9]
Jon Gress. Visual effects and compositing [M]. New Jersey Pearson education publishing group, 2014: p36-60.
[10]
Ron Brinkmann, Visual Effects, Animation & Motion Graphics [M] Tsinghua university press, 2012: p88-98.
Browse journals by subject